Quality and performance improvements! (v0.1.2)


New update again for both platforms. This version contains a lot of performance and quality improvements, the Quest version benefits the most out of this as I have managed to boost the FPS quite a bit and I hope to improve it's performance even more with time. There were a few bug fixes as well, mostly to do with colliders and CAT's movement.

Anyway, here is the detailed list of changes:

  • Upgraded to Unity 2020.2.
  • Optimised scripts to run less unnessesary repeated code (still more to be done but it will be a long process).
  • Increased max texture resolution for all textures to 8192x8192 on Rift and 4096x4096 on Quest (Most of the used textures don't get that big but I wanted to make sure the quality is high as possible. Also, surprisingly, this didn't negatively effect the Quest's performance at all).
  • Changed the distance at which tree's cull so that the game runs smoother, but also making sure that the player can barely notice when they disappear.
  • Modified the NavMesh (what lets CAT move) so that he can reach you efficiently and without bugging out (hopefully).
  • Fixed the car's collider so the player won't go through it anymore (get out me car).
  • Added extra padding on most text to make it look (slightly) better for VR.
  • Modified snap turning again to be less annoying to use.
  • Fixed controls UI to stay the same size with different resolutions. Also changed the text to be easier to read.
  • Fixed text on the clipboard item (it should stay on the page now).
  • Items collected will now default to 0 when player wins or losses (like it should).

Changes made to only the Quest Edition to boost performance:

  • Changed the tree's model to use less triangles.
  • Removed some trees that were close together (social distancing).
  • Changed lighting in the menu scene to be only baked.

Files

CAT v0.1.2 (Rift/Link) 211 MB
Jan 29, 2021
CAT: QUEST EDITION v0.1.2a 88 MB
Jan 29, 2021

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